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Old May 01, 2008, 10:10 AM // 10:10   #21
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Infuse Meteor Shower 25 1/4 30
Elite Spell. Lose half your current health. For 9 seconds, target other ally and allies adjacent to that location are healed for 100...129...136% of the amount you lost and knocked down every 3 seconds. Whenever each ally is healed in this manner, that ally is set on fire for 4...3...1 seconds. This spell causes exhaustion.
(Attribute: Healing Prayers)

The above is not a serious suggestion.
/notsigned because simple is good for healing. K.I.S.S.

Last edited by MisterB; May 01, 2008 at 10:31 AM // 10:31..
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Old May 01, 2008, 10:25 AM // 10:25   #22
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Quote:
Originally Posted by MisterB
Infuse Meteor Shower 10 1/4 0
Spell. Target ally is healed for 80...100...107% of your current health and is knocked down for 2 seconds.
(Attribute: Healing Prayers)
Don't make it suck please.
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Old May 01, 2008, 10:27 AM // 10:27   #23
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the skill idea posted in this thread may just be the worst I have ever seen
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Old May 01, 2008, 10:44 AM // 10:44   #24
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/signed

I want to piss off bad PuGs. You don't want to stop running into big groups Mr. Sin? Great now take THAT!

...What, that wasn't intended?
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Old May 01, 2008, 10:49 AM // 10:49   #25
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Make it instant cast so I can KD the Leroying wammos aggroing stuff.
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Old May 01, 2008, 11:17 AM // 11:17   #26
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Quote:
Originally Posted by MirkoTeran
Make it instant cast so I can KD the Leroying wammos aggroing stuff.
QFT. Maybe this was I can stop that idiot Devona from aggroing enemies 30 meters from hero/hench flag ;i
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Old May 01, 2008, 11:34 AM // 11:34   #27
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Quote:
Originally Posted by FACEsmack
A lot of skills are not simply beneficial but come at some cost, blackout being the first that comes to mind. So I thought of a spell to heal but not be overpowered. Using the animation of meteor, Heaven's Falling Star (elite) would drop a rock on target other ALLY, and in turn give them knockdown 1 sec and a deep wound (or maybe dazed or cracked armor) for 10-5 seconds, BUT heal them for say 50-200 plus an additional 1-5 health regeneration for 5-10 seconds. It would be a powerful heal, but at the cost of being... well, hit by a meteor.

Balance the skill to cost 15, cast in 3 and recharge in 20 (or whatever happens to be proportionate with such a busy skill, maybe even cause exhaustion), and it would make an interesting heal spell. This skill would have 4 or possibly 5 different things happening (heal, regen, condition and kd, +-exhaustion), which is more than the vast majority of skills, save maybe blessings and avatars, so it is probably too much happening at once. Just an idea I had when I got hit by Meteor with Mark of Protection on.

Just think... getting hit by a rock from GOD!
OK. This spell is beyond win. Seriously. It causes exhaustion, which for a caster who needs to manage energy is very bad. Not to meantion its a healing spell so it will be used often. That just screams Win! I healed the group 5 times and now I can not cast anything else! WIN!

Plus it knocksdown allies, which is always a plus. "Oh look the warrior is running away with 10 life and the melee monster is almost on him! KD! now the monster kills him! WIN!

Plus it inflicts another condition! OMG! YES! Cast it on me AGAIN!!!

Oh man, it could have condition removal effects? So it could remove the conditions it adds to the ally? Awesomely WIN!

This idea is the second greatest idea Ever!

The first greatest WIN idea ever would have to be.

Noobs uber spell of Pwnage.Casting time. 25 sec. Cost 50 e. Recharge: Never.
Target other allies computer freezes for 5 minutes and Takes 100 gigs of damage. Erase casters hard drive.
This spell can not be interrupted.

WIN!

/Signed for being the greatest idea since radioactive underwear!

Last edited by HuntMaster Avatar; May 01, 2008 at 11:38 AM // 11:38..
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Old May 01, 2008, 01:26 PM // 13:26   #28
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How about you asses shut up? I made the skill better, but all you're doing is paying attention to the OP, not anyone else's post. And quit with the sarcasm crap. It's just plain annoying.
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Old May 01, 2008, 01:38 PM // 13:38   #29
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Quote:
Originally Posted by tehshadowninjar
How about you asses shut up? I made the skill better, but all you're doing is paying attention to the OP, not anyone else's post. And quit with the sarcasm crap. It's just plain annoying.
Was that sarcasm? :/
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Old May 01, 2008, 01:45 PM // 13:45   #30
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The whole point of kd is that getting healed 400 hp with no sort of sacrifice is too overpowered. Sure there are combinations of skills that spike heal a LOT, but at the cost of half your current health or another skill slot. This idea just transfers that negative aspect to the person being healed instead of the monk. And chances are, the target is going to know you're using it on them and will avoid beginning a critical action... I do think instant casting would make it easier to plan when that time frame is available though, and the burning could be followed up with a quick condition removal, say plague touch? Plus as stated earlier at 16, there wouldn't even be burning, just kd, which is itself avoidable too, via balanced stance among many other skills.

Last edited by FACEsmack; May 01, 2008 at 01:49 PM // 13:49..
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Old May 01, 2008, 01:53 PM // 13:53   #31
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Quote:
Originally Posted by ZenRgy
Anet please bring more skills where we can drop rocks on allies.
Amen to that. PuG'ing would actually be worth doing.
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Old May 01, 2008, 02:14 PM // 14:14   #32
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This has to be the most insane idea for a monk healing spell I've ever heard of.
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Old May 01, 2008, 03:00 PM // 15:00   #33
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Quote:
Originally Posted by tehshadowninjar
How about you asses shut up? I made the skill better, but all you're doing is paying attention to the OP, not anyone else's post. And quit with the sarcasm crap. It's just plain annoying.
It's a bad skill regardless. Honestly when do you need a 400~ point heal? The only time is when healing a spike (should sbond not stop it) and that needs be a quick heal ie. Infuse Health.

Everyone is paying attention to the OP because it's their thread/suggestion.
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Old May 01, 2008, 07:11 PM // 19:11   #34
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Quote:
Originally Posted by Cathode_Reborn
echo Mending just got some competition....
/win /close

kthxbai
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Old May 01, 2008, 07:14 PM // 19:14   #35
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worst idea ever

/not signed
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Old May 01, 2008, 08:10 PM // 20:10   #36
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/signed
*grief*grief*grief*
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Old May 01, 2008, 10:04 PM // 22:04   #37
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Quote:
Originally Posted by FACEsmack
This skill would have 4 or possibly 5 different things happening
nty, loads of people lag enough already
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Old May 01, 2008, 10:16 PM // 22:16   #38
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Quote:
Originally Posted by tehshadowninjar
How about you asses shut up? I made the skill better, but all you're doing is paying attention to the OP, not anyone else's post. And quit with the sarcasm crap. It's just plain annoying.
Nothing to be annoyed about, This is a idea section where the OP places an idea and reads the opinions of others to judge whether or not to pursue it further. Each opinion can be different since we are not robots. If sarcasm bothers you then this may be the wrong site to post on.

Personally I love the spell and look forward to murdering my own allies with it!
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Old May 01, 2008, 10:21 PM // 22:21   #39
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Altough the particular skill isn't too good, the idea gets my vote. There are already some skills with a trade-off: [[Meteor Shower] gives damage + KD, but also gives the caster Exhaustion. [[Drunken Blow] inflicts conditions, but causes knockdown on yourself.

These skills actually forces you to make a decision: do I really want to use it, even if it will harm you? They go beyond the actual spamming of 1,2,3.

Some skills like these in de Healing Prayers line would freshen up the skill-usage. Offcourse, they need to be balanced, but we could always ask Izzy for advice.

And even if nothing new is added to GW1, it would make an excellent start for to base GW2-skills on.

/signed on the basic principles of this idea
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Old May 01, 2008, 10:36 PM // 22:36   #40
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Quote:
Originally Posted by Arduinna
Altough the particular skill isn't too good, the idea gets my vote. There are already some skills with a trade-off: [[Meteor Shower] gives damage + KD, but also gives the caster Exhaustion. [[Drunken Blow] inflicts conditions, but causes knockdown on yourself.

These skills actually forces you to make a decision: do I really want to use it, even if it will harm you? They go beyond the actual spamming of 1,2,3.

Some skills like these in de Healing Prayers line would freshen up the skill-usage. Offcourse, they need to be balanced, but we could always ask Izzy for advice.

And even if nothing new is added to GW1, it would make an excellent start for to base GW2-skills on.

/signed on the basic principles of this idea
Those are self inflicted. This skill allows you to knockdown others against their will.
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